I was responsible for a large portion of kit piece production in Valley. This included Valley rock kits, fence kits and vista buildings kits. I assisted with look development and general AD of Valley, providing paintovers of key shots to our art director, concept and lighting teams.
I created the cave rock kit used to build Valley of Defilement. The kit was sculpted in Zbrush and baked in substance painter. The rock kits use blended tileable textures to provide micro normal, gloss, and diffuse details. Tileable blend textures were created by Arvin Villapando.
Valley fence kit I assembled was a combination of assets authored by myself, Seth Baldwin, Arvin Villapando, and Dave Nolan.
Vista buildings kit I assembled was a combination of my own modeling painted emissive texture, procedural Houdini assets created by Ben House, and card tool created by Isaac Oster.
Additional thanks to Myriah Higgins for lighting, Ben House and Isaac Oster for art tools, Adam Rehmann for design feedback, Dane Sparks and James Mestemaker for VFX, and all section owners of Valley.
Special thanks to:
Mark Skelton - Art Director
Michael Kahn-Rose - Lead Lighting Artist
Justin Wagner - Lead Materials Artist
Christian de los Santos - Lead Environment Artist
Arvin Villapando - World Owner
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