Demon's Souls - Valley of Defilement Assets

I was responsible for a large portion of kit piece production in Valley. This included Valley rock kits, fence kits and vista buildings kits. I assisted with look development and general AD of Valley, providing paintovers of key shots to our art director, concept and lighting teams.

I created the cave rock kit used to build Valley of Defilement. The kit was sculpted in Zbrush and baked in substance painter. The rock kits use blended tileable textures to provide micro normal, gloss, and diffuse details. Tileable blend textures were created by Arvin Villapando.

Valley fence kit I assembled was a combination of assets authored by myself, Seth Baldwin, Arvin Villapando, and Dave Nolan.
Vista buildings kit I assembled was a combination of my own modeling painted emissive texture, procedural Houdini assets created by Ben House, and card tool created by Isaac Oster.

Additional thanks to Myriah Higgins for lighting, Ben House and Isaac Oster for art tools, Adam Rehmann for design feedback, Dane Sparks and James Mestemaker for VFX, and all section owners of Valley.

Special thanks to:
Mark Skelton - Art Director
Michael Kahn-Rose - Lead Lighting Artist
Justin Wagner - Lead Materials Artist
Christian de los Santos - Lead Environment Artist
Arvin Villapando - World Owner

https://www.artstation.com/csantos
https://www.artstation.com/mhiggins
https://www.artstation.com/khouston
https://www.artstation.com/arvinmoses
https://www.artstation.com/sbaldwin999
https://www.artstation.com/sbrucks
https://www.artstation.com/davenolan
https://www.artstation.com/scatteredpixels
https://www.artstation.com/polyghan
https://www.artstation.com/bhouse
https://www.artstation.com/m357y
https://www.artstation.com/madmanmark

I was responsible for the vista work including rock models and placement, vista buildings models and placement, (everything above playerspace).  I also built the large gate asset (kitbashed).  Myriah Higgins did lighting in this shot.

I was responsible for the vista work including rock models and placement, vista buildings models and placement, (everything above playerspace). I also built the large gate asset (kitbashed). Myriah Higgins did lighting in this shot.

I kit bashed the village gate kit from several assets.  I created the slime and wooden boards.  Arvin Villapando created the large wooden posts.  Seth Baldwin created the majority of rope ties and wooden spikes.

I kit bashed the village gate kit from several assets. I created the slime and wooden boards. Arvin Villapando created the large wooden posts. Seth Baldwin created the majority of rope ties and wooden spikes.

I kit bashed the valley fence kit from several assets.  I created some slime, snails and wooden boards.  Arvin Villapando created the large wooden posts and some fauna.  Seth Baldwin created the rope ties and wood spikes. Hanging cloth by Dave Nolan.

I kit bashed the valley fence kit from several assets. I created some slime, snails and wooden boards. Arvin Villapando created the large wooden posts and some fauna. Seth Baldwin created the rope ties and wood spikes. Hanging cloth by Dave Nolan.

Zbrush sculpt of cave rock kit I made for Valley.  These were used to construct a very large portion of the level.

Zbrush sculpt of cave rock kit I made for Valley. These were used to construct a very large portion of the level.

Zbrush sculpt of the cave rock wall, part of the larger rock kit I made for Valley.  From this sculpt I made several bends to create a larger rock kit used throughout the world.

Zbrush sculpt of the cave rock wall, part of the larger rock kit I made for Valley. From this sculpt I made several bends to create a larger rock kit used throughout the world.

I made these Valley vista structures out of cards.  They are very low cost geometry and meant to be seen from a distance.  They are used heavily in Valleys many vista shots.

I made these Valley vista structures out of cards. They are very low cost geometry and meant to be seen from a distance. They are used heavily in Valleys many vista shots.

I created various fuana for Valley swamp areas.  These are zbrush models and early polypaint texture work (finished in Substance painter).

I created various fuana for Valley swamp areas. These are zbrush models and early polypaint texture work (finished in Substance painter).