Rock kits
I created many of the rock kits used throughout Demons Souls.
These were authored in zbrush and substance painter and utilized the shared material method created by the BP material team.
Shared material method allowed for these generic rocks to swap tiling materials so that they could be used in every environment
in the game.
The block rock kit was used in almost every world with exception of Valley of Defilement and Dragon God tutorial, for those
sections I created a distinct cave rock kit (see Valley of Defilement Assets).
I also authored the rock shard monoliths seen in Storm King. These assets were created using zbrush and substance painter, also using
the SMM material process. I authored all of the rock assets used in Storm king as well as doing a first pass blockout of the area, Christian de los Santos
was responsible for Storm King final pass.
Special thanks to:
Mark Skelton - Art Director
Michael Kahn-Rose - Lead Lighting Artist
Christian de los Santos - Lead Environment Artist
Justin Wagner - Lead Material Artist (Authored a portion of the SMM materials)
Arvin Villapando - Material Artist (Authored a portion of the SMM materials)

Rock kit that I made used in Latria. World building by Colin Wagner. https://www.artstation.com/polyghan

Kingdom of Boletaria where Urban McLafferty used my rock kit in vista. https://www.artstation.com/urban3d

I made all rock assets used in this shot and did the initial block in of the monolith forest. Final pass done by Christian de los Santos. (https://www.artstation.com/csantos)

Another shot of Storm King assets I made. Material work by Arvin Villapando. (https://www.artstation.com/arvinmoses)