Breach - Forest of Baba Yaga

For the Baba Yaga level I was responsible for finalizing the look of all of the terrain materials and assets, as well as the large skull gate assets. I created the skull and totem assets for the level in Zbrush and Substance painter. I also finalized the look of the moss that covers everything below street level. I Finalized the cave areas as well as the large sinkholes throughout the level.